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Loop hero orb of expansion farm reddit
Loop hero orb of expansion farm reddit











loop hero orb of expansion farm reddit

Ratwolves are a decent option for the Necro too, but should be avoided by Rogue/Warrior as they are immune to Damage to All and can only take 1/3rd of their HP from a single attack, making farming large groups of them with anyone but the Necro increasingly time-consuming. For a Necromancer, Swamps are a good consideration because the Mosquitos self destruct and take out the other enemies very quickly. Try to pick up "Their own Peril" so that any skeleton archers have a significant chance of friendly fire. This makes Graveyards the preferred pathway tile for Rogue/Warrior farming. Skeletons are great because they have a 50% chance of turning into a Broken Skeleton on kill, which adds yet another body. This does also mean that you can't get the guaranteed kill on Scorch Worms or Watchers, so Ruins should be avoided and Temporal Beacons primarily used with Bookeries. Combining Temporal Beacon or Vamp Manor with an Abandoned Bookery makes Vampire Mages or Watcher Mages, which turn into Tomes when they die for yet another enemy (this also replaces normal Watchers who have a chance to escape when killed which won't count towards Orb of Expansion progress).īlood Groves are bad, as they prevent Ghost and Tome spawns from slain enemies. Vampire/Vampire Mages are particularly good here as they summon a Swarm of Bats at half health, adding yet another enemy. Vampire Manors, Bookeries, and Temporal Beacons all can add a fifth possible enemy to a fight.

loop hero orb of expansion farm reddit

The chests that Battlefields spawn do not have souls either, so you want to aim for maximum map coverage from the fewest number of Battlefield tiles. This means avoiding Spider Cocoons, A Village?, Wheat Fields, Smith's Forges, and Empty Treasuries. So you want to focus on enemies with Souls wherever possible. It only counts the total number of *kills*, so Scorch Worms, if they escape, will not count towards the total.īattlefields give each enemy with a soul a 20% chance to spawn a ghost, and this can chain. Chapter 4 is the best for farming them because you get 120% bonus resources so you should get 2+ most combats, and there's no limits to how many you can get.Īrchers do not count towards the total number of enemies.

LOOP HERO ORB OF EXPANSION FARM REDDIT FULL

Chrono crystals also work if you want to go full wolves.Chapter 1 will not drop them period.

loop hero orb of expansion farm reddit

Once the wolves have Thick Hide that caps their incoming damage to 1/3rd, wolves aren't as squishy anymore.Īnd spider/wolves get taken together because sometimes the wolves won't spawn fast enough to have 4 on a tile, especially in early loops, so spiders fill in a bit. And I would recommend groves especially if you're doing a lot of low-loop-level runs on act 3 I think, if you have those skinning knives that give you +5 damage against wolfs. And like Hartwall said, the Ruins (which spawn the worms/snakes) is also a great combo with vampires, because the worms are archers so they're weak in melee combat, and also drop some of the best loot in the game. Meanwhile, vampire + spiders can give you orbs for dozens of loops and they're way easier to kill. The main argument I'd have against vampire villages is that they only have ghouls for 3 loops and then they're done, so you'll get 3 orbs per village at most. A rogue or warrior with super fast attack speed can do it just as easily, for sure.

loop hero orb of expansion farm reddit

the more skeletons you have) the more you can stunlock the ghouls. I don't play necro often so maybe there's a different thing I'm not aware of, but I'm pretty sure the reason necro is recommended is that the ghouls in a vampire village have their attack interrupted when they're hit, so the more hits you do (i.e. Force enemies to fight at your own personal killbox like you're playing Rimworld! Tying back to kill speed, what's better than a Rogue? A Rogue assisted by allies! Use outposts and fight near your campfire (and don't use outposts if you have all 4 watchtowers set up in camp, it's a waste of a roadside tile). Sure, you can play Necro, but your clear times per fight pales in comparison to how quickly the Rogue can decimate enemies. If you can clear Act 2, then Act 3 will be an absolute breeze with a similar setup. I would honestly recommend getting past Act 3 ASAP. Act 3 gets better, and Act 4 obviously is where you want to farm. Act 2 enables those drops, but their drop rates are still abysmal. Act 1 has an extremely limited loot table for materials. This will help fill the road much faster. Everyone here has the right idea: the more monster-spawning tiles occupying a shared road tile, the better your chances at getting an expansion orb shard.













Loop hero orb of expansion farm reddit